The first discovery pass asks three questions: who plans campus food events, where plans break down, and what information needs to survive after the event. The current learning goal is to turn repeat patterns into a simple checklist before building more software.
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Prototype Demo
This demo page explains the fictional Campus Kitchen Ledger prototype flow: plan menu items, estimate quantities, assign volunteer roles, record what changed during the pop up, and
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Pitch Deck
This page stands in for a reviewed pitch deck: problem, first customer segment, prototype scope, early learning, and the next ask. Real student profiles can replace it with an appr